{"title":"物理模拟非晶固体的变形梯度控制","authors":"Michael Xu, D. Levin","doi":"10.1145/3606037.3606840","DOIUrl":null,"url":null,"abstract":"We present a method for controlling topology morphing physically simulated elastoplastic objects. Our method utilizes space-time control of differentiable material point method simulation via per-particle deformation gradients. We base our simulation environment on the material point method due to its natural ability to handle topology change. Our method can generate short animations or produce indefinitely long sequences via a novel chained optimization technique.","PeriodicalId":191912,"journal":{"name":"Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation","volume":"108 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-08-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Deformation Gradient Control of Physically Simulated Amorphous Solids\",\"authors\":\"Michael Xu, D. Levin\",\"doi\":\"10.1145/3606037.3606840\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We present a method for controlling topology morphing physically simulated elastoplastic objects. Our method utilizes space-time control of differentiable material point method simulation via per-particle deformation gradients. We base our simulation environment on the material point method due to its natural ability to handle topology change. Our method can generate short animations or produce indefinitely long sequences via a novel chained optimization technique.\",\"PeriodicalId\":191912,\"journal\":{\"name\":\"Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation\",\"volume\":\"108 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-08-04\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3606037.3606840\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3606037.3606840","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Deformation Gradient Control of Physically Simulated Amorphous Solids
We present a method for controlling topology morphing physically simulated elastoplastic objects. Our method utilizes space-time control of differentiable material point method simulation via per-particle deformation gradients. We base our simulation environment on the material point method due to its natural ability to handle topology change. Our method can generate short animations or produce indefinitely long sequences via a novel chained optimization technique.