物理模拟非晶固体的变形梯度控制

Michael Xu, D. Levin
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引用次数: 0

摘要

提出了一种控制物理模拟弹塑性物体拓扑变形的方法。我们的方法利用时空控制的可微物质点法模拟,通过每个粒子的变形梯度。由于物质点法具有处理拓扑变化的天然能力,因此我们将仿真环境建立在物质点法的基础上。我们的方法通过一种新颖的链式优化技术可以生成短动画或无限长的序列。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Deformation Gradient Control of Physically Simulated Amorphous Solids
We present a method for controlling topology morphing physically simulated elastoplastic objects. Our method utilizes space-time control of differentiable material point method simulation via per-particle deformation gradients. We base our simulation environment on the material point method due to its natural ability to handle topology change. Our method can generate short animations or produce indefinitely long sequences via a novel chained optimization technique.
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