基于智能手机的虚拟现实的基于标记的有形界面

Jorge C. S. Cardoso, Jorge Ribeiro
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引用次数: 1

摘要

在这项工作中,我们描述了一种使用视觉标记的基于智能手机的VR的有形交互方法。基于智能手机的VR代表着较低的进入门槛,因为现在许多人都拥有智能手机设备,并且与基于桌面的VR相比,这些设备的VR头显价格便宜且设置快捷。基于智能手机的虚拟现实中的有形互动还没有得到太多的探索,尽管它可以产生易于使用和引人入胜的体验。我们探索了一种基于标记的对象跟踪解决方案,它允许以一种简单廉价的方式创建实体,保持整个系统的可访问性。我们描述了几种可以用视觉标记创建的交互类型,我们提出了有形虚拟现实书的三个原型:我们为建筑遗产探索设计的具有书籍形式因素的有形虚拟现实书。我们还提供了用户对与有形虚拟现实书交互的期望反馈。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Marker-based Tangible Interfaces for Smartphone-based Virtual Reality
In this work, we describe an approach for tangible interaction for smartphone-based VR using visual markers. Smartphone-based VR represents a low barrier to entry given that many people nowadays own a smartphone device and that VR headsets for these devices are a ff ordable and quick to set up when compared to desktop-based VR. Tangible interaction in smartphone-based VR has not been much explored, despite the fact that it can result in easy to use and engaging experiences. We explore a marker-based solution to object tracking that allows tangibles to be created in an easy and cheap way, maintaining the overall system accessible. We describe several types of interactions that can be created with visual markers and we present three prototypes of the Tangible VR Book: a tangible with a book form-factor that we designed for architectural heritage exploration. We also present user feedback on their expectations regarding the interaction with the Tangible VR Book.
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