尖刺海星:探索“毡技术”通过一个形状变化的可穿戴包

Young Suk Lee
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引用次数: 8

摘要

在HCI中,人们试图通过广泛的可改变形状的界面(包括实验艺术、时尚、建筑、家具等)来探索情感参与,从而创造出富有表现力的计算。这些方法的范围从享乐设计的目的,它代表了新颖的想法和材料,到更多的信息设计空间,允许用户与视觉界面交互,以说服用户的行为。通过连接这些探索,我提出了Spiky Starfish,这是一种可穿戴的计算包,它利用“技术的感觉体验”来影响用户在战术和视觉上的身体互动。它旨在探索当人们的习惯行为触发时,富有表现力的形状变化界面如何创建破坏性交互。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Spiky Starfish: Exploring 'Felt Technology' Through a Shape Changing Wearable Bag
In HCI there are attempts to create expressive computing by exploring emotional engagements through a wide range of shape-changing interfaces including experimental art, fashion, architecture, furniture, etc. These approaches range from hedonic design purposes, which represent novel ideas and materials to more informative design spaces, which allow users to interact with a visual interface in order to persuade users' behavior. By bridging these explorations, I present Spiky Starfish, a computational wearable bag, which utilizes "felt experience with technology" to influence user bodily interaction tactically and visually. It is designed to explore how expressive shape-changing interface create a disruptive interaction when peoples' habitual behavior triggers.
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