三维人脸图像从粗到精的对应关系及其在三维人脸漫画中的应用

T. Kondo, K. Murakami, H. Koshimizu
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引用次数: 9

摘要

我们提出了一种基于相应的三维面部图像的简单方法来生成面部漫画的方法。在该方法中,我们使用灰度图像和距离图像提取多个人脸区域,每个区域都包含人脸的面部部分。每个提取区域的对角角被用来提供人脸之间的对应信息。因此,通过使用该方法,可以期望将对应的特征点数量从几百个减少到10个左右。同时,该方法使提取面部部分的边界成为可能。为了检验该方法的可行性,我们采用了一种常用的三角块对应方法作为参考。通过生成三维平均人脸和三维人脸漫画,实验验证了该方法的可行性。澄清的是,对应点的数量可以减少到通常方法的10%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
From coarse to fine correspondence of 3-D facial images and its application to 3-D facial caricaturing
We propose a method to generate a facial caricature depending on a simple method for corresponding 3-D facial images. In this method, we extract several facial parts regions each of which include facial parts of the face by using both gray and range images. The diagonal corners of the respective extracted regions are used to provide the informations on the correspondence between the faces. Therefore, by using this method, it is expectable to reduce the number of the feature points for the correspondence from more than several hundreds to ten or so. At the same time, this method makes it possible to extract boundaries of facial parts. In order to examine the feasibility of this method, we employ a usual corresponding method of the triangular patch as the reference. We generated the 3-D mean face and 3-D facial caricature to demonstrate experimentally the feasibility of the proposed method. It was clarified that the number of the correspondence points can be reduced to only 10% of the usual method.
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