无线电:通过D2D通信进行数据卸载的随机拍卖方法

Yifei Zhu, Jingjie Jiang, Bo Li, Baochun Li
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引用次数: 23

摘要

尽管4G网络的部署越来越多,但蜂窝网络的容量仍然不足以满足移动应用日益增长的带宽需求。考虑到移动用户的共同兴趣,设备到设备(Device-to-Device, D2D)通信已经成为一种很有前途的解决方案,可以减轻蜂窝通信流量,并实现基于距离的服务。D2D通信的主要弊端之一是缺乏激励移动用户分享他们的内容,因为这种分享不可避免地消耗有限的资源,并可能危及用户隐私。本文研究了D2D通信中的激励问题。具体来说,我们将卸载场景中的激励建模为拍卖游戏。在环境银行和用户之间建立交易网络,通过拍卖对卸载用户进行分组,并确定适当的奖励。我们进一步设计了一个随机拍卖机制,以保证系统的效率和真实性。大量的实验验证了我们的机制的有效性,因为与基线方法相比,它实现了显着的性能增益。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Rado: A Randomized Auction Approach for Data Offloading via D2D Communication
Despite the growing deployment of 4G networks, the capacity of cellular networks is still insufficient to satisfy the ever-increasing bandwidth demand of mobile applications. Given the common interest of mobile users, Device-to-Device (D2D) communication has emerged as a promising solution to offload cellular traffic and enable proximity-based services. One of the main detriments for D2D communication is the lack of incentive for mobile users to share their content, since such sharing inevitably consumes limited resources and potentially jeopardizes user privacy. In this paper, we study the incentive problem in D2D communications. Specifically, we model the incentive in offloading scenario as an auction game. A trading network is constructed between an eNB and users, in which auctions are conducted to group offloading users and determine proper rewards. We further design a randomized auction mechanism to guarantee system efficiency and truthfulness. Extensive experiments verify the effectiveness of our mechanism in that it achieves a significant performance gain in comparison with baseline methods.
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