{"title":"互动展品设计","authors":"T. Kiriyama, Masahiko Sato","doi":"10.4288/kisoron.46.2_65","DOIUrl":null,"url":null,"abstract":"This paper discusses two interactive exhibits in the perspective of design and behavioral analysis. The first exhibit, Pool of Fingerprints, was created for the exhibition of The Definition of Self. The second exhibit, Arithmetik Garden, was exhibited at Mori Art Museum in 2007 and NTT InterCommunication Center [ICC] in 2008.","PeriodicalId":331954,"journal":{"name":"Journal of the Japan Association for Philosophy of Science","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Design of Interactive Exhibits\",\"authors\":\"T. Kiriyama, Masahiko Sato\",\"doi\":\"10.4288/kisoron.46.2_65\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper discusses two interactive exhibits in the perspective of design and behavioral analysis. The first exhibit, Pool of Fingerprints, was created for the exhibition of The Definition of Self. The second exhibit, Arithmetik Garden, was exhibited at Mori Art Museum in 2007 and NTT InterCommunication Center [ICC] in 2008.\",\"PeriodicalId\":331954,\"journal\":{\"name\":\"Journal of the Japan Association for Philosophy of Science\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1900-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of the Japan Association for Philosophy of Science\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.4288/kisoron.46.2_65\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of the Japan Association for Philosophy of Science","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.4288/kisoron.46.2_65","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
摘要
本文从设计和行为分析的角度讨论了两个互动展览。第一个展品“指纹池”是为“自我的定义”展览而创作的。第二个展览,算术花园,于2007年在森美术馆展出,2008年在NTT InterCommunication Center [ICC]展出。
This paper discusses two interactive exhibits in the perspective of design and behavioral analysis. The first exhibit, Pool of Fingerprints, was created for the exhibition of The Definition of Self. The second exhibit, Arithmetik Garden, was exhibited at Mori Art Museum in 2007 and NTT InterCommunication Center [ICC] in 2008.