测量传统和程式化增强现实中虚拟物体的可识别性

J. Fischer, D. Cunningham, D. Bartz, C. Wallraven, H. Bülthoff, W. Straßer
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引用次数: 27

摘要

在增强现实中,虚拟图形对象覆盖在观察者的真实环境上。传统的增强现实系统通常使用标准的实时渲染方法来生成虚拟对象的图形表示。这些渲染图包含计算机生成图形的典型工件,例如,由光栅化过程和不现实的手动配置照明模型引起的混叠。由于这些工件,虚拟对象看起来是人造的,可以很容易地与真实环境区分开来。生成增强现实图像的不同方法是程式化增强现实的基础[FBS05c]。在这里,类似类型的艺术或说明性风格化被应用于虚拟对象和真实环境的相机图像。因此,真实图像和虚拟图像元素看起来更加相似,彼此之间的区别更小。在本文中,我们提出了一项关于程式化增强现实有效性的心理物理学研究结果。在这项研究中,许多参与者被要求判断增强现实场景图像中显示的物体是虚拟的还是真实的。向参与者展示了传统渲染和风格化的增强现实图像和短视频剪辑。记录参与者的回答的正确性和他们的反应时间。我们的研究结果表明,通过使用风格化的增强现实实现了均衡的真实感水平,即,将虚拟物体与真实物体区分开来的难度大大增加。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Measuring the discernability of virtual objects in conventional and stylized augmented reality
In augmented reality, virtual graphical objects are overlaid over the real environment of the observer. Conventional augmented reality systems normally use standard real-time rendering methods for generating the graphical representations of virtual objects. These renderings contain the typical artifacts of computer generated graphics, e.g., aliasing caused by the rasterization process and unrealistic, manually configured illumination models. Due to these artifacts, virtual objects look artifical and can easily be distinguished from the real environment. A different approach to generating augmented reality images is the basis of stylized augmented reality [FBS05c]. Here, similar types of artistic or illustrative stylization are applied to the virtual objects and the camera image of the real enviroment. Therefore, real and virtual image elements look significantly more similar and are less distinguishable from each other. In this paper, we present the results of a psychophysical study on the effectiveness of stylized augmented reality. In this study, a number of participants were asked to decide whether objects shown in images of augmented reality scenes are virtual or real. Conventionally rendered as well as stylized augmented reality images and short video clips were presented to the participants. The correctness of the participants' responses and their reaction times were recorded. The results of our study show that an equalized level of realism is achieved by using stylized augmented reality, i.e., that it is significantly more difficult to distinguish virtual objects from real objects.
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