设计社交农业(socialag)应用的游戏化,以提高终端用户的参与度

I. Nuritha, Vandha Widartha, S. Bukhori
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引用次数: 6

摘要

社会农业(Social Agriculture, SociAg)应用程序是一个基于web的社交媒体应用原型,用于在农民、农民社区和专业人员之间提供积极、互动和有说服力的沟通,作为相互分享信息的空间,以提高农业科技知识。社交应用程序是通过实现游戏化概念来提高用户使用该应用程序的兴趣而开发的。游戏化被用作终端用户参与策略之一,以吸引热心的农民、农民社区和专业人士利用社会化农业应用程序与有用的信息共享进行互动,尤其是在农业领域。通过游戏化的理念,活跃的社交应用用户将在每次使用社交应用的活动中以积分的形式获得奖励。这些要点的实现可以作为政府或政策制定者提供农业援助的参考之一,以便能够向正确的目标提供援助。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing gamification on Social Agriculture (SociAg) application to increase end-user engagement
Social Agriculture (SociAg) application is a web based social media application prototype which is used for providing active, interactive, and persuasive communication among farmers, farmer communities and professionals as space for sharing information each other to improve science and technology knowledge in agriculture. SociAg application is developed by implementing gamification concept for increasing user interest within using this application. Gamification is used as one of strategy end-user engagement to attract enthusiastic farmers, farmer communities, and professionals in utilizing SociAg applications to interact with useful information sharing especially in agriculture. Through gamification concept, the active SociAg application user will earn reward be in the form of point in each the use of SociAg application activities. The achievement of these points are able to be used either by government or by policy maker as one of reference to grant the agriculture assistance, in order the assistance is able to be provided on the right target.
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