基于agent的基础设施演化模型研究

I. Nikolic, G. Dijkema
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引用次数: 31

摘要

为了实现不断变化和发展的世界体系的可持续性,我们必须将其视为一个大规模的控制/工程问题。基础设施系统是这个世界的重要组成部分,对实现可持续性至关重要。我们推测,为了充分理解和管理这些系统,我们需要与它们的规模、复杂性和进化性质相匹配的模型。为了最终捕捉到“世界体系”的全部多样性和适应性,特别是维持它的基础设施,我们开发了一种不断发展的模块化方法来开发基础设施演变模型。这种方法结合了一个阶段的和经过测试的社会过程,该过程支持模型规范、一个基于Java的模块化仿真引擎和一个本体,本体是一种正式的语言规范,它唯一地定义了思想(知识)和仿真模型(可执行代码)之间的接口。最终目标是在基础设施系统内或基础设施系统上支持决策。在本文中,我们将介绍创建不断发展的模型所必需的基本要求,并通过展示一系列更复杂的模型来说明基于Agent的模型开发的自适应方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
On the development of Agent-Based Models for infrastructure evolution
To achieve sustainability of our ever changing and evolving world system, we must view it as a control/engineering problem on a massive scale. Infrastructure systems are an essential part of this world and are critical to achieve sustain-ability. We conjecture that in order to sufficiently understand and manage these systems we need models that match their scale, complexity and evolutionary nature. In order to eventually capture the full diversity and adaptivity of the 'world system', and specifically the infrastructures that sustain it, we have developed an evolving, modular, approach for developing models of infrastructure evolution. This approach combines a staged and tested social process that enables model specification, a modular Java based simulation engine and an ontology, which is a formal language specification that uniquely defines the interface between minds (knowledge) and simulation models (executable code). The ultimate goal is to underpin decision-making in or on infrastructure systems. In the paper we will introduce the basic requirements necessary for creation of the evolving modeling and illustrate the adaptive approach for Agent Based Model development by showing a series of ever more complex models.
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