johan heroes区barat aceh区padang seurahet村对网游成瘾青少年的社会控制

Lia Muliana, M. Nazaruddin, A. Alwi, Ibrahim Chalid, Fajri M. Kasim
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引用次数: 0

摘要

在当今的数字化时代,网络游戏成瘾现象十分普遍,尤其是在巴东修拉赫特村的青少年中。青少年经常玩的网络游戏有免费游戏或战争游戏。成瘾从沉溺于网络游戏和青少年的不从众行为中观察到。在分析这一社会事件时,采用了一种带有现象学方法的定性方法。结果显示,促使青少年沉迷网络游戏的因素有:青少年可以扩大与其他玩家(玩家)的社交网络,游戏中有活动菜单,经常以冠军证书和金钱的形式获得赞赏或声望,获得印度尼西亚各地玩家的口头认可。,并能与其他球员组成的团队竞争。网络游戏成瘾问题需要父母、社会和政府等行动者的社会控制。父母的社会控制包括建议、限制智能手机和玩游戏的时间、把青少年送到白天,以及与沉迷于网络游戏的青少年交往。Padang Seurahet社区控制被归类为在处理沉迷于网络游戏的青少年方面仍然很少,印度尼西亚政府,地方政府和Padang Seurahet Gampong政府的社会控制薄弱(低控制)。本研究的结论是父母控制的一种形式,以劝导控制的形式存在,内部控制由于外部行为者控制的薄弱而不能最大限度地减少网络游戏成瘾。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
SOCIAL CONTROL AGAINST ONLINE GAME-ADDICTED TEENSIN PADANG SEURAHET VILLAGE, JOHAN HEROES DISTRICT BARAT ACEH DISTRICT
The phenomenon of online game addiction is rife in the current digitalization era, especially among teenagers in Padang Seurahet Village. Variants of online games that are often accessed by teenagers are free-to-fire games or war games. Addiction was observed from the outpouring of time playing online games and the non-conformist behavior of adolescents. In analyzing this social event using a qualitative method with a phenomenological approach. The results show that the aspects that encourage teenagers to become addicted to online games are because teenagers can expand their social networks with fellow gamers (gamers), there is an event menu in the game, often get appreciation or prestige in the form of champion certificates and money, get verbal recognition from gamers throughout Indonesia. , and can compete with teams of other players. The issue of online game addiction requires social control from actors such as parents, society, and the government. Parental social control includes advising, limiting smartphones and playing time, sending teenagers to day, and socializing teenagers who are addicted to online games. Padang Seurahet community control is categorized as still minimal in dealing with teenagers addicted to online games, and weak social control (low control) from the Indonesian Government, Regional Government, and Padang Seurahet Gampong Government. The conclusion of this study is a form of parental control in the form of persuasive control, and internal control is not able to minimize online game addiction due to weak control from external actor.
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