移动多媒体——挑战与机遇

S. Hartwig, Matthias Lück, J. Aaltonen, R. Serafat, W. Theimer
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引用次数: 46

摘要

今天,我们看到移动和家庭使用的多媒体消费设备越来越多。这包括机顶盒、游戏机、个人数字助理(PDA)、电子书,还有移动电话。尽管这些设备与台式电脑有许多共同之处——最重要的是互联网接入——但人们普遍认为它们将服务于不同的目的。目前,许多委员会和公司正在努力为未来的家用消费终端定义开放应用平台,其中包括欧洲数字视频广播(DVE)项目中所谓的多媒体家庭平台(MHP)。与此同时,在多媒体业务的蜂窝端,移动电话、电子书和pda等便携式设备正从无线应用协议(WAP)等窄带互联网服务开始,慢慢采用视频技术,向多媒体终端发展。要克服的主要障碍之一是带宽限制——即使对3G移动系统也是如此——广播技术被认为是填补这一空白的重要候选者,无论是电视还是数据服务。一个特殊的挑战是在车辆中提供多媒体服务,其中,由于相对于驾驶员的静态环境,对移动和静态终端的一些要求同时适用。本文总结了移动多媒体特别是在DVB和GSM(全球移动通信系统)领域的一些发展趋势和机遇,同时概述了移动、家庭和汽车使用多媒体业务的不同需求。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Mobile multimedia-challenges and opportunities
Today, we observe the creation of an increasing number of multimedia consumer devices for mobile and home use. This includes set-top-boxes, game consoles, personal digital assistants (PDA), e-books, but also mobile phones. Although these devices have many things in common with desktop PCs-above all Internet access-it is widely accepted that they will serve a different purpose. Many committees and companies are currently trying to define the open application platform for tomorrow's consumer terminals for home use, among others the so-called Multimedia Home Platform (MHP) of the European Digital Video Broadcasting (DVE) project. Meanwhile, on the cellular end of the multimedia business, portable appliances like cellular phones, e-books and PDAs are evolving to multimedia terminals, starting from narrow band Internet services like the Wireless Application Protocol (WAP) and slowly adopting video technologies. One of the main obstacles to overcome is bandwidth limitation-even for 3G mobile systems-and broadcast technology is considered to be a serious candidate to fill this gap, both for TV and data services. A special challenge is to provide multimedia services in vehicles, where, due to the static environment relative to the driver, some requirements for mobile and static terminals apply at the same time. This paper summarizes some trends and opportunities of mobile multimedia-especially in the DVB and GSM (Global System for Mobile communications) domain, while outlining the different requirements for mobile, home and car use of multimedia services.
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