TouchPoints:一款带有策略的运动游戏

Yasaman Hashemian, Ding Wang
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引用次数: 2

摘要

在康复中使用视频游戏已经被证明有潜力为患者提供有趣和激励的运动系统。因此,主要问题是如何设计基于身体的电子游戏来改善康复体验。这篇正在进行的论文介绍了TouchPoints,这是一种为康复中心的伸展运动设计的全身运动体验,是一系列短期设计研究的一部分。我们的理念是为患者提供一个场景,在这里,伸展运动可以以一种有趣和愉快的方式完成。低保真原型被用来演示游戏玩法,并从用户体验中收集有价值的反馈,这些反馈后来被用于触点的设计。此外,我们建议进一步发展以用户为中心的接触点,涉及康复患者和治疗师如何增加患者的动机。本文将与游戏演示视频一起阅读。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
TouchPoints: an exertion game with strategy
Using video games in rehabilitation has proven the potential to provide patients with fun and motivating exercise systems. The main question therefore is how to design body-based video games to improve a rehabilitation experience. This work-in-progress paper introduces TouchPoints, a full body exertion experience designed for stretching exercises in rehabilitation centers as part of a series of short-duration design studies. Our concept is to provide patients with a scenario where a stretching exercise routine could be accomplished in a playful and pleasant way. Lo-fi prototypes were used to demonstrate the game- play and gather valuable feedback from users' experience, which later informed the design of the TouchPoints. In addition, we propose further user-centric developments for TouchPoints involving both rehabilitation patients and therapists on how to increase patients' motivation. This paper is intended to read alongside the game demo video.
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