Marikken Høiseth, Sindre Holme, Sondre Ek, Charlotte Tendenes Gabrielsen, O. Alsos
{"title":"青少年对一款针对学校拒绝的游戏的评价","authors":"Marikken Høiseth, Sindre Holme, Sondre Ek, Charlotte Tendenes Gabrielsen, O. Alsos","doi":"10.1145/3397617.3397835","DOIUrl":null,"url":null,"abstract":"Serious games can be a supplement to early intervention and treatment of school refusal. In this work-in-progress, we report on findings from an evaluation session in which teenagers gave detailed feedback on Gnist (English: Spark), a serious game for treatment of school refusal. Our contribution is an empirical review of the teenager' opinions about the proposed game elements to overcome school refusal and their recommendations for future development as well as promoting school refusal on the design agenda.","PeriodicalId":403336,"journal":{"name":"Proceedings of the 2020 ACM Interaction Design and Children Conference: Extended Abstracts","volume":"21 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-06-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Teen evaluations of a game targeting school refusal\",\"authors\":\"Marikken Høiseth, Sindre Holme, Sondre Ek, Charlotte Tendenes Gabrielsen, O. Alsos\",\"doi\":\"10.1145/3397617.3397835\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Serious games can be a supplement to early intervention and treatment of school refusal. In this work-in-progress, we report on findings from an evaluation session in which teenagers gave detailed feedback on Gnist (English: Spark), a serious game for treatment of school refusal. Our contribution is an empirical review of the teenager' opinions about the proposed game elements to overcome school refusal and their recommendations for future development as well as promoting school refusal on the design agenda.\",\"PeriodicalId\":403336,\"journal\":{\"name\":\"Proceedings of the 2020 ACM Interaction Design and Children Conference: Extended Abstracts\",\"volume\":\"21 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-06-21\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 2020 ACM Interaction Design and Children Conference: Extended Abstracts\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3397617.3397835\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2020 ACM Interaction Design and Children Conference: Extended Abstracts","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3397617.3397835","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Teen evaluations of a game targeting school refusal
Serious games can be a supplement to early intervention and treatment of school refusal. In this work-in-progress, we report on findings from an evaluation session in which teenagers gave detailed feedback on Gnist (English: Spark), a serious game for treatment of school refusal. Our contribution is an empirical review of the teenager' opinions about the proposed game elements to overcome school refusal and their recommendations for future development as well as promoting school refusal on the design agenda.