新型冠状病毒肺炎公众教育虚拟现实仿真系统设计

Zhanti Liang, Yongkang Xing, Kexin Guan, Zheng Da, Jianwen Fan, Gan Wu
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引用次数: 2

摘要

2020年,新冠肺炎疫情席卷全球并继续蔓延。这一全球性流行病反映出许多国家在预防传染病方面的公共教育严重不足。因此,有必要通过设计一种新的流行病教育体系来普及传染病预防知识。虚拟现实(VR)技术作为一种新型的交互技术,深刻地改变了人机交互体验。根据虚拟现实技术的特点,本研究设计了一个基于流行病教育研究的虚拟仿真系统。本系统采用虚幻4引擎开发,模拟需要进行防疫教育的场景。用户通过VR控制器和可视化用户界面与三维(3D)场景模型交互。该系统使用户可以有效地获取疫情知识,体验医护人员如何处理突发事件。本文探讨了利用虚拟仿真技术普及流行病知识教育的方法。阐述了新型流行病健康教育在虚拟仿真中的系统化和知识普及。这项研究将有助于公众有效地获取流行病知识。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Design Virtual Reality Simulation System for Epidemic (Covid-19) Education to Public
In 2020, the COVID-19 epidemic swept the world and continued to spread. The global epidemic reflects the severe inadequacy of public education on infectious disease prevention in many countries. Therefore, it is necessary to popularize the knowledge of infectious disease prevention by designing a new epidemic education system. As a new interactive technology, Virtual Reality (VR) technology profoundly changes the human-computer interaction experience. According to the characteristics of VR, this research designed a virtual simulation system based on epidemic education research. This system is developed with Unreal 4 engine and simulates scenarios that require epidemic prevention education. The user interacts with the three-dimensional (3D) scene model through the VR controllers and visual user interface. This system allows users to effectively acquire knowledge about the epidemic and experience how medical staff deal with emergencies. This article discusses the methods of popularizing epidemic knowledge education by virtual simulation technology. It illustrates the system and knowledge popularization of the new epidemic health education in virtual simulation. The research will assist the public in acquiring epidemic knowledge effectively.
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