爱因斯坦棋局系统及自动对弈机的研究与实现

Yiwei Hao, D. Cai, Shuqin Li
{"title":"爱因斯坦棋局系统及自动对弈机的研究与实现","authors":"Yiwei Hao, D. Cai, Shuqin Li","doi":"10.1145/3446132.3446177","DOIUrl":null,"url":null,"abstract":"Einstein Chess is a small game where winning chess depends on \"luck\". A good \"luck\" is supported by many complicated algorithms. One of the innovations of this article is to use TCP/IP socket technology to realize automatic computer game and provide higher efficiency for code testing.The second is that this article designs and implements three Einsteins game algorithms: a completely random chess strategy, a chess strategy based on a static evaluation function, and a dynamic chess strategy based on UCT. Experimental results show that the dynamic evaluation function based on UCT is better than the other two algorithms, and won the first prize in the 2020 Chinese University Student Computer Game Competition.","PeriodicalId":125388,"journal":{"name":"Proceedings of the 2020 3rd International Conference on Algorithms, Computing and Artificial Intelligence","volume":"99 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-12-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Research and Realization of Einstein Chess Game System and Autoplay Machine Automatic Game\",\"authors\":\"Yiwei Hao, D. Cai, Shuqin Li\",\"doi\":\"10.1145/3446132.3446177\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Einstein Chess is a small game where winning chess depends on \\\"luck\\\". A good \\\"luck\\\" is supported by many complicated algorithms. One of the innovations of this article is to use TCP/IP socket technology to realize automatic computer game and provide higher efficiency for code testing.The second is that this article designs and implements three Einsteins game algorithms: a completely random chess strategy, a chess strategy based on a static evaluation function, and a dynamic chess strategy based on UCT. Experimental results show that the dynamic evaluation function based on UCT is better than the other two algorithms, and won the first prize in the 2020 Chinese University Student Computer Game Competition.\",\"PeriodicalId\":125388,\"journal\":{\"name\":\"Proceedings of the 2020 3rd International Conference on Algorithms, Computing and Artificial Intelligence\",\"volume\":\"99 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-12-24\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 2020 3rd International Conference on Algorithms, Computing and Artificial Intelligence\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3446132.3446177\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2020 3rd International Conference on Algorithms, Computing and Artificial Intelligence","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3446132.3446177","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

爱因斯坦象棋是一种小游戏,胜负取决于“运气”。一个好的“运气”是由许多复杂的算法支持的。本文的创新点之一是利用TCP/IP套接字技术实现电脑游戏的自动化,为代码测试提供了更高的效率。二是本文设计并实现了三种爱因斯坦博弈算法:完全随机棋局策略、基于静态评价函数的棋局策略和基于UCT的动态棋局策略。实验结果表明,基于UCT的动态评价函数优于其他两种算法,并在2020年中国大学生电脑游戏大赛中获得一等奖。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Research and Realization of Einstein Chess Game System and Autoplay Machine Automatic Game
Einstein Chess is a small game where winning chess depends on "luck". A good "luck" is supported by many complicated algorithms. One of the innovations of this article is to use TCP/IP socket technology to realize automatic computer game and provide higher efficiency for code testing.The second is that this article designs and implements three Einsteins game algorithms: a completely random chess strategy, a chess strategy based on a static evaluation function, and a dynamic chess strategy based on UCT. Experimental results show that the dynamic evaluation function based on UCT is better than the other two algorithms, and won the first prize in the 2020 Chinese University Student Computer Game Competition.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信