MegaParallax: 360°全景与运动视差

Tobias Bertel, Christian Richardt
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引用次数: 2

摘要

捕捉360°全景已经变得很简单,现在这个功能在每一部手机上都实现了。然而,运动视差仍然难以捕捉身临其境的360°全景,这为不同的视点提供了不同的视角。替代方案,如全方位立体全景为每只眼睛提供不同的视图(双目视差),但不支持运动视差,而休闲3D摄影[Hedman等人,2017]重建纹理3D几何,提供运动视差,但受到重建伪影的影响。我们提出了一种新的基于图像的方法来捕获和渲染具有运动视差的高质量360°全景图。我们使用新颖的视角合成与基于流的混合,将一个标准的单视角视频变成一个丰富的360°全景体验,可以实时探索。我们的方法使普通消费者能够捕捉和观看高质量的360°运动视差全景。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
MegaParallax: 360° panoramas with motion parallax
Capturing 360° panoramas has become straightforward now that this functionality is implemented on every phone. However, it remains difficult to capture immersive 360° panoramas with motion parallax, which provide different views for different viewpoints. Alternatives such as omnidirectional stereo panoramas provide different views for each eye (binocular disparity), but do not support motion parallax, while Casual 3D Photography [Hedman et al. 2017] reconstructs textured 3D geometry that provides motion parallax but suffers from reconstruction artefacts. We propose a new image-based approach for capturing and rendering high-quality 360° panoramas with motion parallax. We use novel-view synthesis with flow-based blending to turn a standard monoscopic video into an enriched 360° panoramic experience that can be explored in real time. Our approach makes it possible for casual consumers to capture and view high-quality 360° panoramas with motion parallax.
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