网络空间的隐私和安全:个人数据生态系统的培训视角

J. A. Amorim, Rose-Mharie Åhlfeldt, Per M. Gustavsson, S. F. Andler
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引用次数: 5

摘要

人们越来越认识到隐私是安全的重要组成部分。为了降低发生数据泄露的可能性,信息系统、流程和架构的设计应考虑到隐私和安全。这种结合可能受益于提供适当的培训。通过这种方式,本文打算讨论如何更好地提供培训,同时考虑到多媒体制作和培训“游戏化”的新发展。本文建议将两个框架结合使用:EduPMO框架,用于管理大型项目,这些项目可能涉及开发多媒体以提供培训的组织联盟;以及游戏开发框架,用于识别严肃游戏的主要组成部分,通过设计开发隐私培训,作为培训提供的一部分。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Privacy and Security in Cyberspace: Training Perspectives on the Personal Data Ecosystem
There is a growing understanding that privacy is an essential component of security. In order to decrease the probability of having data breaches, the design of information systems, processes and architectures should incorporate considerations related to both privacy and security. This incorporation may benefit from the offering of appropriate training. In this way, this paper intends to discuss how to better offer training while considering new developments that involve both multimedia production and the "gamification" of training. The paper suggests the use in conjunction of two frameworks: the EduPMO Framework, useful for the management of large scale projects that may involve a consortium of organizations developing multimedia for the offering of training, and the Game Development Framework, useful for the identification of the main components of the serious game for training on privacy by design to be developed as part of the training offering.
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