高度场触觉

Kristin C. Potter, David E. Johnson, E. Cohen
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引用次数: 12

摘要

我们提出了一个用于触觉渲染大高度场数据集的系统。在尽可能多的情况下,高度场自然映射到分段双线性补丁。我们开发了交叉、穿透深度和最近点跟踪的算法,使用双线性补丁。与许多常见的多边形模型触觉渲染方案相比,这种方法不需要预处理或额外的存储。因此,它特别适用于地理和逆向工程应用中的大规模数据集。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Height field haptics
We present a system for haptically rendering large height field datasets. In as much as, height fields are naturally mapped to piecewise bilinear patches. We develop algorithms for intersection, penetration depth, and closest point tracking using bilinear patches. In contrast to many common haptic rendering schemes for polygonal models, this approach does not require preprocessing or additional storage. Thus, it is particularly suitable for the large scale datasets found in geographic and reverse engineering applications.
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