H. Martínez, A. Gómez-Skarmeta, F. Jiménez, Miguel Zamora
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Evolutionary computation techniques for behaviour fusion in autonomous mobile robots
In this paper, we present evolutionary techniques to solve the problem of the conflicts between different behaviours in the context of an autonomous mobile robot. We also describe the working environment, based on a custom programming language (named BG after its inventors, Barber/spl acute/a and Go/spl acute/mez, 1996) and an agent architecture, where we test a series of behaviours that were developed using fuzzy logic. Finally, some results related to a simple navigational task in an unknown environment are presented.