体积纹理数据压缩传输方案

Yeonsoo Yang, Ankit Sharma, Armand Girier
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引用次数: 5

摘要

提出了一种用于体积气象雷达数据传输的纹理数据压缩技术。这种随时间变化的体积数据集的高分辨率体绘制需要较大的尺寸和数量的纹理文件。在web浏览器上基于WebGL的体渲染的情况下,由于与3D资源加载相关的延迟,特别是巨大纹理文件的传输,会出现性能问题。现有的压缩技术可以帮助解决这一问题。最相关的工作是S3TC纹理压缩。作为一种先进的压缩方案,我们将S3TC压缩方法与图像RGBA通道中体积数据的有效编码相结合,然后进行DEFLATE压缩,以进一步减小文件大小。我们展示了这种带有X3D/X3DOM扩展的优化方案如何适合我们的天气数据可视化应用程序需求,并提供了实验结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Volumetric texture data compression scheme for transmission
We present a texture data compression technique for transmission of volumetric weather radar data. High resolution volume rendering of such time varying volumetric data sets requires large size and number of texture files. In case of WebGL based volume rendering on web browsers, performance problems occur due to the latencies associated with loading of 3D assets, especially transmission of huge texture files. Existing compression technique can help to solve this problem. The most relevant work is S3TC texture compression. As an advanced compression scheme, we combine the S3TC compression method with efficient encoding of volume data in the RGBA channels of an image followed by DEFLATE compression to further reduce the file size. We show how this optimized scheme with X3D/X3DOM extensions fits into our weather data visualization application requirements and provide experimental results.
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