K. Volkening, J. Bergmann, F. Muller, J. Ziherl, D. Novak, M. Mihelj, M. Munih
{"title":"虚拟现实手臂训练中的认知需求及其与表现、动机和认知能力的关系","authors":"K. Volkening, J. Bergmann, F. Muller, J. Ziherl, D. Novak, M. Mihelj, M. Munih","doi":"10.1109/ICVR.2011.5971866","DOIUrl":null,"url":null,"abstract":"Nowadays virtual reality (VR) is a common tool in neurorehabilitation. However, developing scenarios that maximize therapeutic outcome remains an ongoing challenge. In a virtual scenario with varying cognitive complexity, this study investigated the influence of cognitive abilities, arousal and motivation on movement training. Results show that cognitive demand is a crucial factor for controlling motivation and performance in a virtual reality-enriched motor training with stroke patients.","PeriodicalId":345535,"journal":{"name":"2011 International Conference on Virtual Rehabilitation","volume":"90 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2011-06-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Cognitive demand in a VR-enriched arm training and its relation to performance, motivation and cognitive abilities\",\"authors\":\"K. Volkening, J. Bergmann, F. Muller, J. Ziherl, D. Novak, M. Mihelj, M. Munih\",\"doi\":\"10.1109/ICVR.2011.5971866\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Nowadays virtual reality (VR) is a common tool in neurorehabilitation. However, developing scenarios that maximize therapeutic outcome remains an ongoing challenge. In a virtual scenario with varying cognitive complexity, this study investigated the influence of cognitive abilities, arousal and motivation on movement training. Results show that cognitive demand is a crucial factor for controlling motivation and performance in a virtual reality-enriched motor training with stroke patients.\",\"PeriodicalId\":345535,\"journal\":{\"name\":\"2011 International Conference on Virtual Rehabilitation\",\"volume\":\"90 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2011-06-27\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2011 International Conference on Virtual Rehabilitation\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICVR.2011.5971866\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2011 International Conference on Virtual Rehabilitation","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICVR.2011.5971866","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Cognitive demand in a VR-enriched arm training and its relation to performance, motivation and cognitive abilities
Nowadays virtual reality (VR) is a common tool in neurorehabilitation. However, developing scenarios that maximize therapeutic outcome remains an ongoing challenge. In a virtual scenario with varying cognitive complexity, this study investigated the influence of cognitive abilities, arousal and motivation on movement training. Results show that cognitive demand is a crucial factor for controlling motivation and performance in a virtual reality-enriched motor training with stroke patients.