线上和线下的有形交互:研究增强对象的秘密生活

Ian Oakley, Augusto Esteves
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引用次数: 1

摘要

出现在支持有形交互的系统中的智能增强对象具有双重功能。虽然它们可以在它们所设计的技术环境中表现出复杂的数字行为,但在其他情况下,它们也是静态的、标准的物理对象:当它们堆叠在桌子的一边、放在口袋里或握在用户手中时。本文认为,要设计真正有效的有形系统,我们需要同时考虑这两种情况——线上和线下。为了说明这一点,它简要地描述了两项关于实体对象离线使用的研究,强调了为未来系统设计吸取的经验教训。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
On and Offline Tangible Interaction: Studying the Secret Lives of Augmented Objects
The smart, augmented objects that appear in systems that support tangible interaction have a dual life. While they can exhibit complex digital behaviors in the technological context they are designed for, they are also static, standard physical objects in other situations: while stacked on the side of a table, placed in a pocket or held in a user's hand. This paper argues that to design truly effective tangible systems, we need consider both these situations - both the online and the offline. To illustrate this point, it briefly describes two studies into the offline use of tangible objects, highlighting lessons learnt for the design of future systems.
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