电影虚拟现实中视点选择的动机

A. S. Won, Tanja Aitamurto, Byungdoo Kim, Sukolsak Sakshuwong, C. Kircos, Yasamin Sadeghi
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引用次数: 1

摘要

这篇论文考察了参与者对两个主角的偏好视角的影响,以及他们对这种偏好的动机,对从第一人称视角拍摄的电影360度视频的两次观看的影响。在观看这部戏剧化了STEM工作场所性别偏见的电影之前,参与者被要求说明他们更喜欢从男性主角的角度来看这部电影,还是从女性主角的角度来看这部电影,或者不做选择。然后他们被问及为什么有这种偏好。他们的回答具有预测性。参与者被追踪到的头部运动,以及他们从电影中回忆起的事件,根据他们预先设定的偏好和动机而有所不同。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Motivation to Select Point of View in Cinematic Virtual Reality
This paper examines the effects of participants' preferred point of view of two protagonists, and their motivation for this preference, on two viewings of a cinematic 360-degree video filmed from the first person perspective. Before watching the film, which dramatized gender bias in a STEM workplace, participants were asked to state whether they preferred to view the film from the point of view (POV) of a male protagonist, a female protagonist, or make no selection. They were then asked why they held this preference. Their answers were predictive. Participants' tracked head movements, and the events participants recalled from the film, differed according to their pre-stated preference and motivation.
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