大学生游戏化数字取证课程模块

Yin Pan, David Schwartz, S. Mishra
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引用次数: 11

摘要

网络安全和取证是国家最重要的关键领域之一,对知识渊博的专业人士的需求不断上升。为了应对日益增长的对取证高级研究的需求,我们提出了基于游戏的模块,使用基于游戏的学习方法,使一年级学生能够在没有先决条件知识的情况下学习基本的数字取证概念。本文的重点是设计和开发一个交互式游戏框架和教育数字取证模块,这些模块将被插入到一个真实的计算环境中的游戏框架中。与传统的教学方法相比,这种模块化的方法将使用基于游戏的学习和可视化技术,让学生学习抽象概念,并通过互动游戏探索取证调查技术和程序。游戏框架的总体设计可以被其他科学教育项目复制和改编。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Gamified digital forensics course modules for undergraduates
Cyber security and forensics are among the most critical areas of national importance with a rising demand for knowledgeable professionals. In response to the increasing need for advanced studies in forensics, we propose game-based modules using the game-based learning approach that enable first-year students to learn basic digital forensics concepts without pre-requisite knowledge. This paper focuses on the design and development of an interactive game framework and the educational digital forensics modules that will be plugged into the game framework in a real computing environment. In contrast to the traditional teaching approaches, this modular approach will use game-based learning and visualization techniques to engage students to learn abstract concepts and to explore forensics investigation technologies and procedures through interactive games. The general design of the game framework can be replicated and adapted by other science education programs.
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