《火星任务》:一款敏捷发布计划游戏

Philippe B Kruchten, James King
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引用次数: 8

摘要

只提供摘要形式。移动设备、应用程序、云服务和相关的移动体验近年来呈指数级增长。我们最近看到了用户界面的重大改进,如多点触控、移动计算和存储能力、HSPA+和LTE提供的无线网络带宽、低功耗加速度计和陀螺仪等传感器、位置估计和相关的移动地图和基于位置的服务、云辅助应用程序和服务,如语音识别和上下文感知个人助理,以及各种移动社交网络服务。想象一下未来可能会发生什么是诱人的:交互式增强现实、便携式光场相机、精确的手势识别、移动视觉搜索、移动健康监测和诊断,以及使用嵌入式纳米投影仪将任意表面变成显示器——所有这些都需要解决具有挑战性的信号处理问题。在这次演讲中,我们将讨论并尝试对未来几年可能发生的事情做出明智的预测,以及信号处理如何帮助将这些预测变为现实。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Mission to Mars: An agile release planning game
Summary form only given. Mobile devices, applications, cloud services and associated mobile experiences have seen exponential advancements in recent years. We have recently seen major improvements in user interfaces such as multi-touch, mobile compute and storage capabilities, wireless network bandwidth as provided by HSPA+ and LTE, sensors such as low-power accelerometers and gyroscopes, location estimation and associated mobile maps and location-based services, cloud-assisted applications and services such as voice recognition and context-aware personal assistants, and a variety of mobile social networking services. It is tantalizing to imagine what the future may hold: interactive augmented reality, portable light-field cameras, accurate gesture recognition, mobile visual search, mobile health monitoring and diagnosing, and using embedded nano-projectors to turn arbitrary surfaces into displays-all of which require solving challenging signal processing problems. In this talk, we will discuss and try to make informed predictions on what is possible in the next few years-and how signal processing can help turn these predictions into reality.
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