点对点直播媒体流的网络编码

Yajie Liu, Yuxing Peng, Wenhua Dou, Bo Guo
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引用次数: 17

摘要

提出了一种基于网络编码的点对点媒体直播方案。该方案包括服务器端的媒体数据分组方法、各对等节点的网络编解码策略和多供应商的分组调度算法。与其他基于网络编码的相关方案不同,我们的方案不需要任何集中的网络拓扑知识,节点仅根据本地信息来决定如何传播流数据块。仿真结果表明,在相同的网络条件下,与不使用网络编码相比,我们提出的方案可以降低对等节点的平均播放启动延迟,或者可以提高预定义播放启动延迟的对等节点的平均播放质量
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Network Coding for Peer-to-Peer Live Media Streaming
We propose a new scheme for peer-to-peer live media streaming that uses network coding. This scheme includes the grouping method of media data on the server side, the network coding and decoding policies on each peer node and the packet scheduling algorithm with multiple suppliers. Unlike other related scheme based on network coding, our scheme does not require any centralized knowledge of the network topology and nodes make decisions of how to propagate blocks of streaming data based only on local information. Simulation results show that under the same network conditions, our proposed scheme can decrease the average playback startup delays of peer nodes, or can improve the average playback qualities of peer nodes with predefined playback startup delay than that not using network coding at all
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