{"title":"通过游戏构建问题(数学- stem)主题内容领域","authors":"C. Barringer-Brown","doi":"10.15520/IJCRR.V10I08.724","DOIUrl":null,"url":null,"abstract":"According to Demeter (2015) over the past fourty years, scientists, engineers, philosophers, and psychologists have been concerned with the infinite number of social, economic, and physical issues that exist and that cannot be dealt with in isolation. As agruged by Wong, Luo, and Fong (2019) it has been found through experiments and piloting techniques that the existing traditional methods and knowledge is not suited into coping and addressing the unique and sophisticated situations. In the process of searching and coming up with techniques such the use of Bernoulli’s principle for aerodynamics and aviation, perturbation techniques, and the nonlinear approximation methods, it was discovered that physics, chemistry, and mathematics brings out a limited area of interest and therefore can only offer solutions to problems in narrow perspectives. For example, the aforementioned disciplines majorly concentrated on a particular subject of interest and use limited principles towards solving the identified problem, that is to say, a significant number of assumptions are brought into play in order to help in arriving at the intended destinations. Notably, the techniques applied in solving scientific problems do not regard competing frameworks and this contributed to their limited nature in solving social and physical problems. As suggested by Leaver,Willson, and Torres (2016) it is against this backdrop that, framing of a problem through gaming techniques in subject content areas is being encouraged since it involves competing frameworks and consequently works to reduce the number of assumptions plunged in the process of solving mathematical problem. Gaming techniques entails the combination of various techniques that can deal with adversities, uncertainty, unique, and sophisticated situations in the field of science. Fundamentally, framing of a problem through gaming tricks provides an advantage of combining the social-human with economic, technological, and physical domains. The outcome associated with the gaming technique is scientific improvements and increased applications of the available knowledge and information (Wong, Luo, and Fong, 2019).","PeriodicalId":427849,"journal":{"name":"International Journal of Contemporary Research and Review","volume":"17 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-08-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"The Framing of a Problem through Gaming (Mathematics-STEM) Subject Content Areas\",\"authors\":\"C. 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Fundamentally, framing of a problem through gaming tricks provides an advantage of combining the social-human with economic, technological, and physical domains. 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引用次数: 0
摘要
根据Demeter(2015)的说法,在过去的四十年里,科学家、工程师、哲学家和心理学家一直关注着无数的社会、经济和物理问题,这些问题是无法孤立处理的。作为agruged 由黄、罗和Fong(2019)通过实验和试点技术发现,现有的传统方法和知识不适合应对和解决独特而复杂的情况。在寻找和提出诸如伯努利空气动力学和航空原理、摄动技术和非线性近似方法等技术的过程中,人们发现物理、化学和数学带来了有限的兴趣领域,因此只能从狭窄的角度提供问题的解决方案。例如,上述学科主要集中于感兴趣的特定主题,并使用有限的原则来解决已确定的问题,也就是说,为了帮助到达预期的目的地,引入了大量的假设。值得注意的是,用于解决科学问题的技术不考虑竞争框架,这导致了它们在解决社会和物理问题方面的局限性。正如Leaver, wilson和Torres(2016)所建议的那样,正是在这种背景下,通过主题内容领域的游戏技术来构建问题的框架受到鼓励,因为它涉及竞争框架,因此可以减少在解决数学问题过程中陷入的假设数量。游戏技术需要各种技术的结合,这些技术可以处理科学领域中的逆境、不确定性、独特和复杂的情况。从根本上说,通过游戏技巧构建问题提供了将社会-人类与经济、技术和物理领域结合起来的优势。与游戏技术相关的结果是科学进步和可用知识和信息的更多应用(Wong, Luo, and Fong, 2019)。
The Framing of a Problem through Gaming (Mathematics-STEM) Subject Content Areas
According to Demeter (2015) over the past fourty years, scientists, engineers, philosophers, and psychologists have been concerned with the infinite number of social, economic, and physical issues that exist and that cannot be dealt with in isolation. As agruged by Wong, Luo, and Fong (2019) it has been found through experiments and piloting techniques that the existing traditional methods and knowledge is not suited into coping and addressing the unique and sophisticated situations. In the process of searching and coming up with techniques such the use of Bernoulli’s principle for aerodynamics and aviation, perturbation techniques, and the nonlinear approximation methods, it was discovered that physics, chemistry, and mathematics brings out a limited area of interest and therefore can only offer solutions to problems in narrow perspectives. For example, the aforementioned disciplines majorly concentrated on a particular subject of interest and use limited principles towards solving the identified problem, that is to say, a significant number of assumptions are brought into play in order to help in arriving at the intended destinations. Notably, the techniques applied in solving scientific problems do not regard competing frameworks and this contributed to their limited nature in solving social and physical problems. As suggested by Leaver,Willson, and Torres (2016) it is against this backdrop that, framing of a problem through gaming techniques in subject content areas is being encouraged since it involves competing frameworks and consequently works to reduce the number of assumptions plunged in the process of solving mathematical problem. Gaming techniques entails the combination of various techniques that can deal with adversities, uncertainty, unique, and sophisticated situations in the field of science. Fundamentally, framing of a problem through gaming tricks provides an advantage of combining the social-human with economic, technological, and physical domains. The outcome associated with the gaming technique is scientific improvements and increased applications of the available knowledge and information (Wong, Luo, and Fong, 2019).