{"title":"分布式虚拟仿真环境中的自适应实时更新传播","authors":"Fang Chen, V. Kalogeraki","doi":"10.1109/ISORC.2005.9","DOIUrl":null,"url":null,"abstract":"In this work we propose and evaluate a framework for efficient and real-time dissemination of dynamic data in distributed simulation virtual environments in a scalable fashion. A peer-to-peer overlay is used to create self-organizing groups of participants. Filters that combine application-level knowledge are utilized to control the message propagations and minimize the end-to-end delays. Our approach enables nodes to trade-off processing overhead for consistency precision. Our simulation results illustrate that our techniques meet the consistency requirements of the participants, while minimizing the data transmissions and the message delays.","PeriodicalId":377002,"journal":{"name":"Eighth IEEE International Symposium on Object-Oriented Real-Time Distributed Computing (ISORC'05)","volume":"30 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2005-05-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"10","resultStr":"{\"title\":\"Adaptive real-time update dissemination in distributed virtual simulation environments\",\"authors\":\"Fang Chen, V. Kalogeraki\",\"doi\":\"10.1109/ISORC.2005.9\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this work we propose and evaluate a framework for efficient and real-time dissemination of dynamic data in distributed simulation virtual environments in a scalable fashion. A peer-to-peer overlay is used to create self-organizing groups of participants. Filters that combine application-level knowledge are utilized to control the message propagations and minimize the end-to-end delays. Our approach enables nodes to trade-off processing overhead for consistency precision. Our simulation results illustrate that our techniques meet the consistency requirements of the participants, while minimizing the data transmissions and the message delays.\",\"PeriodicalId\":377002,\"journal\":{\"name\":\"Eighth IEEE International Symposium on Object-Oriented Real-Time Distributed Computing (ISORC'05)\",\"volume\":\"30 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2005-05-18\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"10\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Eighth IEEE International Symposium on Object-Oriented Real-Time Distributed Computing (ISORC'05)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ISORC.2005.9\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Eighth IEEE International Symposium on Object-Oriented Real-Time Distributed Computing (ISORC'05)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISORC.2005.9","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Adaptive real-time update dissemination in distributed virtual simulation environments
In this work we propose and evaluate a framework for efficient and real-time dissemination of dynamic data in distributed simulation virtual environments in a scalable fashion. A peer-to-peer overlay is used to create self-organizing groups of participants. Filters that combine application-level knowledge are utilized to control the message propagations and minimize the end-to-end delays. Our approach enables nodes to trade-off processing overhead for consistency precision. Our simulation results illustrate that our techniques meet the consistency requirements of the participants, while minimizing the data transmissions and the message delays.