{"title":"通过数字平台“多邻国”使用游戏化来发展小学生的语法技能和学习法语的动机","authors":"سامح جمعة عبد المجید محمد","doi":"10.21608/jsrep.2023.295819","DOIUrl":null,"url":null,"abstract":"","PeriodicalId":378639,"journal":{"name":"التربیة (الأزهر): مجلة علمیة محکمة للبحوث التربویة والنفسیة والاجتماعیة)","volume":"24 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Utilisation de la ludification via la plateforme numérique \\\"Duolingo\\\" pour le développement des compétences grammaticales et de la motivation envers l'apprentissage du français auprès des élèves du cycle primaire\",\"authors\":\"سامح جمعة عبد المجید محمد\",\"doi\":\"10.21608/jsrep.2023.295819\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"\",\"PeriodicalId\":378639,\"journal\":{\"name\":\"التربیة (الأزهر): مجلة علمیة محکمة للبحوث التربویة والنفسیة والاجتماعیة)\",\"volume\":\"24 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"التربیة (الأزهر): مجلة علمیة محکمة للبحوث التربویة والنفسیة والاجتماعیة)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.21608/jsrep.2023.295819\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"التربیة (الأزهر): مجلة علمیة محکمة للبحوث التربویة والنفسیة والاجتماعیة)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.21608/jsrep.2023.295819","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Utilisation de la ludification via la plateforme numérique "Duolingo" pour le développement des compétences grammaticales et de la motivation envers l'apprentissage du français auprès des élèves du cycle primaire