严肃游戏:训练和治疗依从性的康复模糊语法

Víctor Fernández-Cervantes, Eleni Stroulia, Luis E. Oliva, Francisco Gonzalez, Claudio Castillo
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引用次数: 10

摘要

严肃游戏(SG)被认为是一种吸引和激励各种活动(如学习和锻炼)的技术。动机直觉是,将活动融入游戏机制会让它们变得更有趣,从而增加练习时间,从而提高表现。在我们的工作中,我们对严肃游戏在康复中的作用很感兴趣,它依赖于价格合理、易于使用和日益精确的生物力学传感器,比如Kinect™。在本文中,我们描述了一个基于Kinect™的系统,该系统可以指导运动员在运动受伤后在家中完成规定的康复锻炼方案。该系统被赋予了一个语法,可以由物理治疗师精确地指定康复练习,以及一个基于模糊逻辑的组件,可以实时识别用户是否“正确”地遵循了规定的治疗方案。为了尊重玩家的隐私,系统模仿角色的姿势。我们通过开发三款不同的游戏来展示我们的系统。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Serious games: Rehabilitation fuzzy grammar for exercise and therapy compliance
Serious Games (SG) are advocated as a technology for engaging and motivating a variety of activities, such as learning and exercising. The motivating intuition is that infusing activities with game mechanics should make them more interesting and entertaining, resulting in increased practice time, and consequently, improved performance. In our work we are interested in the role that serious games can play in rehabilitation, relying on affordable, accessible and increasingly precise bio-mechanic sensors, such as the Kinect™. In this paper, we describe a Kinect™-based system that guides players through their prescribed rehabilitation-exercise regimen at home, after a sports injury. The system is endowed with a grammar, in terms of which the rehabilitation exercises can be precisely specified by physical therapists, and a fuzzy-logic-based component that discerns in real time, whether the user "correctly" follows the prescribed regimen. To respect the privacy of the player, the system mimics the postures into an avatar. We demonstrate our system through the development of three different games.
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