数字诞生的插图技术:低多边形

Birsen Çeken, Kübra Çiçekli, Merve Ersan
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引用次数: 1

摘要

低多边形是一种通过减少三维模型和场景中的多边形数量来提高渲染(记录)视频游戏和动画的性能的技术。它最初被用作游戏的设计趋势,后来被用作插图的技术。可以说,将数字插画视为从传统插画中产生的一个领域,将低多边形技术重新诠释为从数字媒体中产生的一种技术。在研究中,用低聚技术制作的插图将采用描述性分析的方法进行检验。平面设计所研究的插图和数字插图通常采用传统技术制作。揭示了该技术对从数字媒体中产生技术并用插图技术重新解释它的技术的积极影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
DIGITAL-BORN ILLUSTRATION TECHNIQUE: LOW POLY
Low Poly is a technique used to improve performance when rendering (recording) video games and animations created by reducing polygon numbers in three-dimensional models and scenes. It was first used as a design trend in games and later as a technique in illustration. It can be said that the digital illustration is regarded as an area produced from the traditional illustration, and the Low Poly technique is reinterpreted as a technique produced from digital media. In the research, illustrations made with Low Poly technique will be examined by means of descriptive analysis. Illustrations and digital illustrations under study under the graphic design are customary to be produced from traditional techniques. The positive effects of this technology on the technology of producing a technique from digital media and reinterpreting it with the techniques of illustration are revealed.
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