芝麻信用:中国的社会责任游戏化

A. Reis, Livia Topper Press
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引用次数: 0

摘要

芝麻信用是游戏化的中国社会信用。它的目标是到2020年监测和控制超过10亿公民的行为。基于对个人的奖惩分配,基于上述公民对法律和政府利益的遵守程度进行评分。本研究从学术论文、中国政府官方文件和媒体文章中收集数据来研究芝麻信用。基于游戏化的八要素分析方法和被称为自我决定理论的动机方法进行了解释性分析。主要结论是:a)芝麻信用的有效性取决于中国政府对人口的广泛和持续的监测;b)尽管有强制性的方面,这种游戏化在中国还是很流行的,这是由于千年来人们顺从社会和服从权威的传统
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Sesame Credit: Social Compliance Gamification in China
Sesame Creditis the gamified Chinese social credit. It aims at monitoring and controlling the behavior of more than a billion citizens until 2020. Basing itself on the distribution of rewards and punishments to individuals, upon scoring based on the compliance of the aforementioned citizens towards laws and government interests. The present study probes Sesame Credit from data collected from academic papers, Chinese government official documents, as well as media articles.An interpretative analysis is conducted based on the Octalysismethod of gamification and the motivational method known as the Self-Determination Theory. Residing as main conclusions: a) the efficiency of the Sesame Credit depends on extensive and continual monitoring of the population by the Chinese government; b) despite the coercive aspects, such gamification is observed to be as popular in China, due to a millenary tradition of people’s compliance to the social and those of authority obedience
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