基于增强现实的武术训练模块开发提高基本动作能力

Syaipul Ramdhan, Egga Asoka
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引用次数: 1

摘要

武术是印尼最受欢迎的武术项目之一,在东南亚运动会、亚运会和世锦赛等各种国际赛事中屡获佳绩。在疫情期间,武术大学生独立练习,实际上只有少数大学通过实施卫生协议开始联合练习。因此,研究人员开发了一个使用增强现实技术的武术训练模块,这将是一个有趣的新工具,为Sasana武术印尼Salsabila学生。互动性和三维显示以吸引人的方式呈现,可以随时随地使用。这个训练模块是一个android应用程序。学生可以根据现有的标准,即IWUF(国际武术联合会),详细地找出正确的动作。本研究方法采用ADDIE开发模型(分析、设计、开发、实施和评估)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Development of Augmented Reality Based Wushu Training Module to Improve Basic Movement Ability
Wushu martial arts is one of the favorite martial arts in Indonesia, with achievements that are routinely obtained at various international events such as the SEA Games and ASIAN Games including the World Championships. During this pandemic, wushu college students practice independently, in fact only a few universities have started practicing together by implementing health protocols. Therefore, the researchers developed a wushu training module using Augmented Reality technology, which will be a fun new tool for Sasana Wushu Salsabila Indonesia students. Interactivity and three-dimensional display are presented in an attractive manner and can be used anywhere and anytime. This training module is an android application. Students can find out in detail the correct movement according to existing standards, namely IWUF (International Wushu Federation). This research method uses the ADDIE development model (Analysis, Design, Development, Implementation, and Evaluation).
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