{"title":"基于RETAIN模型的教育游戏设计与评价研究","authors":"Hao-feng Zhang, Xi-yan Fan, Hai-feng Xing","doi":"10.1109/KAM.2010.5646186","DOIUrl":null,"url":null,"abstract":"In the digital age, as a way of learning through playing, educational games have become one of the development trends. However, lacking of feasible design and evaluation model for educational games, there are lots of problems existing in the integration of instructional content and story context. This paper discusses the RETAIN model while providing a domestic case. The design of educational games based on the model can embed learning content into the game naturally to achieve the balance between education and gameplay. The model can not only evaluate the effectiveness of the games that have already been used in classroom settings but also select any valuable games that may be used for educational purposes, which can expand the resources of education.","PeriodicalId":160788,"journal":{"name":"2010 Third International Symposium on Knowledge Acquisition and Modeling","volume":"27 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2010-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"10","resultStr":"{\"title\":\"Research on the design and evaluation of educational games based on the RETAIN model\",\"authors\":\"Hao-feng Zhang, Xi-yan Fan, Hai-feng Xing\",\"doi\":\"10.1109/KAM.2010.5646186\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In the digital age, as a way of learning through playing, educational games have become one of the development trends. However, lacking of feasible design and evaluation model for educational games, there are lots of problems existing in the integration of instructional content and story context. This paper discusses the RETAIN model while providing a domestic case. The design of educational games based on the model can embed learning content into the game naturally to achieve the balance between education and gameplay. The model can not only evaluate the effectiveness of the games that have already been used in classroom settings but also select any valuable games that may be used for educational purposes, which can expand the resources of education.\",\"PeriodicalId\":160788,\"journal\":{\"name\":\"2010 Third International Symposium on Knowledge Acquisition and Modeling\",\"volume\":\"27 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2010-11-29\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"10\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2010 Third International Symposium on Knowledge Acquisition and Modeling\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/KAM.2010.5646186\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2010 Third International Symposium on Knowledge Acquisition and Modeling","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/KAM.2010.5646186","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Research on the design and evaluation of educational games based on the RETAIN model
In the digital age, as a way of learning through playing, educational games have become one of the development trends. However, lacking of feasible design and evaluation model for educational games, there are lots of problems existing in the integration of instructional content and story context. This paper discusses the RETAIN model while providing a domestic case. The design of educational games based on the model can embed learning content into the game naturally to achieve the balance between education and gameplay. The model can not only evaluate the effectiveness of the games that have already been used in classroom settings but also select any valuable games that may be used for educational purposes, which can expand the resources of education.