基于RETAIN模型的教育游戏设计与评价研究

Hao-feng Zhang, Xi-yan Fan, Hai-feng Xing
{"title":"基于RETAIN模型的教育游戏设计与评价研究","authors":"Hao-feng Zhang, Xi-yan Fan, Hai-feng Xing","doi":"10.1109/KAM.2010.5646186","DOIUrl":null,"url":null,"abstract":"In the digital age, as a way of learning through playing, educational games have become one of the development trends. However, lacking of feasible design and evaluation model for educational games, there are lots of problems existing in the integration of instructional content and story context. This paper discusses the RETAIN model while providing a domestic case. The design of educational games based on the model can embed learning content into the game naturally to achieve the balance between education and gameplay. The model can not only evaluate the effectiveness of the games that have already been used in classroom settings but also select any valuable games that may be used for educational purposes, which can expand the resources of education.","PeriodicalId":160788,"journal":{"name":"2010 Third International Symposium on Knowledge Acquisition and Modeling","volume":"27 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2010-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"10","resultStr":"{\"title\":\"Research on the design and evaluation of educational games based on the RETAIN model\",\"authors\":\"Hao-feng Zhang, Xi-yan Fan, Hai-feng Xing\",\"doi\":\"10.1109/KAM.2010.5646186\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In the digital age, as a way of learning through playing, educational games have become one of the development trends. However, lacking of feasible design and evaluation model for educational games, there are lots of problems existing in the integration of instructional content and story context. This paper discusses the RETAIN model while providing a domestic case. The design of educational games based on the model can embed learning content into the game naturally to achieve the balance between education and gameplay. The model can not only evaluate the effectiveness of the games that have already been used in classroom settings but also select any valuable games that may be used for educational purposes, which can expand the resources of education.\",\"PeriodicalId\":160788,\"journal\":{\"name\":\"2010 Third International Symposium on Knowledge Acquisition and Modeling\",\"volume\":\"27 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2010-11-29\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"10\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2010 Third International Symposium on Knowledge Acquisition and Modeling\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/KAM.2010.5646186\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2010 Third International Symposium on Knowledge Acquisition and Modeling","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/KAM.2010.5646186","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 10

摘要

在数字时代,教育游戏作为一种通过玩来学习的方式,已经成为一种发展趋势。然而,由于缺乏可行的教育游戏设计与评价模型,教学内容与故事情境的整合存在诸多问题。本文在提供一个国内案例的同时讨论了RETAIN模型。基于该模型的教育类游戏设计可以将学习内容自然嵌入到游戏中,达到教育与游戏玩法的平衡。该模型不仅可以评估已经在课堂中使用的游戏的有效性,还可以选择任何可能用于教育目的的有价值的游戏,这可以扩大教育资源。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Research on the design and evaluation of educational games based on the RETAIN model
In the digital age, as a way of learning through playing, educational games have become one of the development trends. However, lacking of feasible design and evaluation model for educational games, there are lots of problems existing in the integration of instructional content and story context. This paper discusses the RETAIN model while providing a domestic case. The design of educational games based on the model can embed learning content into the game naturally to achieve the balance between education and gameplay. The model can not only evaluate the effectiveness of the games that have already been used in classroom settings but also select any valuable games that may be used for educational purposes, which can expand the resources of education.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信