网络游戏习惯对学习的影响

Ismail Lahay, Abdul Rahman Pakaya, S. Sudirman
{"title":"网络游戏习惯对学习的影响","authors":"Ismail Lahay, Abdul Rahman Pakaya, S. Sudirman","doi":"10.37479/jeej.v5i1.16516","DOIUrl":null,"url":null,"abstract":"The objective of this research was to findout the effect of online gaming habits on student,s learning outcomes in class X of social sciences in economics subject at SMA Negeri 1 Tapa, Bone Bolango Regency, It employed a quantitative method with a sample of 66 students. At the sama time, the data analysis used in this research was a simple linear regression analysis assisted by IBM Statistics SPSS 26.0 program. The research findings signified that the variable of online gaming habits partially had a negatif and significant effect on students’ learning outcomes in class X of social Sciences at SMA Negeri 1 Tapa, the results of this research obtainet a coefficient of determination (R2) of 0.169, meaning that the effect of online gaming habbits variabel on students’ learning outcomes at SMA Negeri 1 Tapa was 16.9%. in contrast, the remaining 83.1% was affected by other variables that contribute to students’ learning outcomes at SMA Negeri 1 Tapa, which were not examinet in this research.","PeriodicalId":126731,"journal":{"name":"Jambura Economic Education Journal","volume":"4 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-01-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"THE INFLUENCE OF THE HABIT OF PLAYING ONLINE GAMES ON THE LEARNING\",\"authors\":\"Ismail Lahay, Abdul Rahman Pakaya, S. Sudirman\",\"doi\":\"10.37479/jeej.v5i1.16516\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The objective of this research was to findout the effect of online gaming habits on student,s learning outcomes in class X of social sciences in economics subject at SMA Negeri 1 Tapa, Bone Bolango Regency, It employed a quantitative method with a sample of 66 students. At the sama time, the data analysis used in this research was a simple linear regression analysis assisted by IBM Statistics SPSS 26.0 program. The research findings signified that the variable of online gaming habits partially had a negatif and significant effect on students’ learning outcomes in class X of social Sciences at SMA Negeri 1 Tapa, the results of this research obtainet a coefficient of determination (R2) of 0.169, meaning that the effect of online gaming habbits variabel on students’ learning outcomes at SMA Negeri 1 Tapa was 16.9%. in contrast, the remaining 83.1% was affected by other variables that contribute to students’ learning outcomes at SMA Negeri 1 Tapa, which were not examinet in this research.\",\"PeriodicalId\":126731,\"journal\":{\"name\":\"Jambura Economic Education Journal\",\"volume\":\"4 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-01-17\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Jambura Economic Education Journal\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.37479/jeej.v5i1.16516\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Jambura Economic Education Journal","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.37479/jeej.v5i1.16516","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

本研究的目的是为了找出网络游戏习惯对学生的学习成果的影响在SMA Negeri 1 Tapa, Bone Bolango Regency社会科学经济学X班的学生,采用定量的方法,以66名学生为样本。同时,本研究使用的数据分析是IBM Statistics SPSS 26.0程序辅助的简单线性回归分析。研究结果表明,网络游戏习惯变量对SMA Negeri 1 Tapa社会科学X班学生的学习成果有部分负向显著影响,本研究结果的决定系数(R2)为0.169,即网络游戏习惯变量对SMA Negeri 1 Tapa学生学习成果的影响为16.9%。相比之下,剩下的83.1%受到影响SMA Negeri 1 Tapa学生学习成果的其他变量的影响,这些变量在本研究中未进行检验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
THE INFLUENCE OF THE HABIT OF PLAYING ONLINE GAMES ON THE LEARNING
The objective of this research was to findout the effect of online gaming habits on student,s learning outcomes in class X of social sciences in economics subject at SMA Negeri 1 Tapa, Bone Bolango Regency, It employed a quantitative method with a sample of 66 students. At the sama time, the data analysis used in this research was a simple linear regression analysis assisted by IBM Statistics SPSS 26.0 program. The research findings signified that the variable of online gaming habits partially had a negatif and significant effect on students’ learning outcomes in class X of social Sciences at SMA Negeri 1 Tapa, the results of this research obtainet a coefficient of determination (R2) of 0.169, meaning that the effect of online gaming habbits variabel on students’ learning outcomes at SMA Negeri 1 Tapa was 16.9%. in contrast, the remaining 83.1% was affected by other variables that contribute to students’ learning outcomes at SMA Negeri 1 Tapa, which were not examinet in this research.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信