{"title":"在虚拟舞厅中穿越社交网络:在VR中可视化历史","authors":"H. Southall, Lee Beever, P. Butcher","doi":"10.1109/CW.2017.48","DOIUrl":null,"url":null,"abstract":"Digital recreations of historical sites and events are important tools both for academic researchers [6,7] and for public interpretation [7,9]. Current 3D visualization and VR technologies enable these recreations to be increasingly immersive and engaging [10,14]. This poster describes a case study based on a mid-twentieth century Chester dance hall, examining the possibilities and limitations of 3D VR for recreating a public music venue which no longer physically exists, and also for visualizing and analyzing the professional network of musicians who played there, and at many other local venues.","PeriodicalId":309728,"journal":{"name":"2017 International Conference on Cyberworlds (CW)","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2017-09-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Traversing Social Networks in the Virtual Dance Hall: Visualizing History in VR\",\"authors\":\"H. Southall, Lee Beever, P. Butcher\",\"doi\":\"10.1109/CW.2017.48\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Digital recreations of historical sites and events are important tools both for academic researchers [6,7] and for public interpretation [7,9]. Current 3D visualization and VR technologies enable these recreations to be increasingly immersive and engaging [10,14]. This poster describes a case study based on a mid-twentieth century Chester dance hall, examining the possibilities and limitations of 3D VR for recreating a public music venue which no longer physically exists, and also for visualizing and analyzing the professional network of musicians who played there, and at many other local venues.\",\"PeriodicalId\":309728,\"journal\":{\"name\":\"2017 International Conference on Cyberworlds (CW)\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-09-20\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2017 International Conference on Cyberworlds (CW)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CW.2017.48\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2017 International Conference on Cyberworlds (CW)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CW.2017.48","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Traversing Social Networks in the Virtual Dance Hall: Visualizing History in VR
Digital recreations of historical sites and events are important tools both for academic researchers [6,7] and for public interpretation [7,9]. Current 3D visualization and VR technologies enable these recreations to be increasingly immersive and engaging [10,14]. This poster describes a case study based on a mid-twentieth century Chester dance hall, examining the possibilities and limitations of 3D VR for recreating a public music venue which no longer physically exists, and also for visualizing and analyzing the professional network of musicians who played there, and at many other local venues.