在严肃游戏中融入潜行评估:开发通用工具

K. Georgiadis, G. V. Lankveld, Kiavash Bahreini, W. Westera
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引用次数: 5

摘要

潜行评估以一种不显眼的方式从记录在日志文件中的观察玩法中获取学习进度。为此,它使用机器学习技术在已建立的潜在能力变量模型上提供概率推理。现在,电子游戏越来越多地被用于训练和学习目的,隐形评估可以提供一种无需明确测试就能监控学习进度的绝佳方法。然而,应用隐身评估是一个复杂而费力的过程。本文分析了隐身评估的局限性,并对开发一种通用工具的需求进行了概念化,以克服其障碍并适应其实际应用。因此,提出了描述其用户和功能需求的框架。提议的通用解决方案可以在严肃游戏中更广泛地采用潜行评估。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Accommodating Stealth Assessment in Serious Games: Towards Developing a Generic Tool
Stealth assessment derives the progression of learning in an unobtrusive way from observed gameplay captured in log files. To this end, it uses machine learning technologies to provide probabilistic reasoning over established latent competency variable models. Now that video games are increasingly being used for training and learning purposes, stealth assessment could provide an excellent means of monitoring learning progress without the need for explicit testing. However, applying stealth assessment is a complex and laborious process. This paper analyses the limitations of stealth assessment and conceptualizes the requirements for developing a generic tool that could overcome its barriers and accommodate its practical application. Hence, a framework is presented describing its user and functional requirements. The proposed generic solution could open up the wider uptake of stealth assessment in serious games.
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