在远程敏捷项目中用可用性特性丰富用户故事:一个案例研究

A. B. Marques, Alex Felipe Ferreira Costa, I. Santos, Rossana Andrade
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引用次数: 2

摘要

在软件开发的早期阶段考虑可用性方面可以避免返工来解决后期发现的可用性问题。我们可以采用需求工程方法来识别探索最终用户视角和使用偏好的可用性需求。然而,在行业中,可用性评估方法比早期的可用性方法更常被采用来定义可用性需求。最近,USARP方法被提出用于可用性需求的激发和规范。USARP建议结合使用人物角色、用户故事和可用性指南。本文旨在报告一个行业内远程敏捷团队采用USARP的案例研究。USARP支持团队定义web管理工具的UI/UX需求。一项调查使我们能够调查团队对USARP有用性的看法。结果表明,USARP提高了团队在可用性需求引出方面的效率。USARP启用识别120个与系统功能相关的UI/UX方面。我们希望这份经验报告能够有助于在行业实践中传播早期可用性方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Enriching user stories with usability features in a remote agile project: a case study
Considering usability aspects in the early phases of software development can avoid rework to solve usability problems identified late. We can adopt Requirements Engineering methods to identify usability requirements that explore the end users’ perspectives and usage preferences. However, usability evaluation methods are more commonly adopted in the industry than early usability methods to define usability requirements. Recently, the USARP method was proposed for usability requirements elicitation and specification. USARP suggests the combined use of personas, user stories, and usability guidelines. This paper aims to report a case study on the USARP adoption by a remote agile team in the industry. USARP supports the team in defining UI/UX requirements for a web management tool. A survey enables us to investigate the teams’ perception of the usefulness of the USARP. The results showed that USARP improved the team’s effectiveness in usability requirements elicitation. USARP enabled identifying 120 UI/UX aspects related to system functionalities. We expect this experience report can contribute to disseminating early usability methods in industry practice.
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