OpenCL实现的用于云视频处理的运动估计

R. Gaetano, B. Pesquet-Popescu
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引用次数: 9

摘要

随着云计算基础设施的兴起和并行计算设备(如gpu和多核cpu)的可访问性的增加,并行编程最近重新引起了人们的兴趣。在视频编码领域尤其如此,算法的复杂性和时间消耗往往限制了对核心技术的访问。在这项工作中,我们专注于运动估计问题,众所周知,这是大多数视频编码技术中最耗时的一步。基于OpenCL标准,我们提出了一种可扩展的全搜索运动估计算法(FSBM)的CPU/GPU实现,并针对OpenCL带来的问题对其性能进行了研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
OpenCL implementation of motion estimation for cloud video processing
With the raise of cloud computing infrastructures on one side and the increased accessibility of parallel computational devices on the other, such as GPUs and multi-core CPUs, parallel programming has recently gained a renewed interest. This is particularly true in the domain of video coding, where the complexity and time consumption of the algorithms tend to limit the access to the core technology. In this work, we focus on the motion estimation problem, well-known to be the most time consuming step of a majority of video coding techniques. By relying on the use of the OpenCL standard, which provides a cross-platform framework for parallel programming, we propose here a scalable CPU/GPU implementation of the full search motion estimation algorithm (FSBM), and study its performances also with respect to the issues raised by the use of OpenCL.
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