在多人第一人称射击游戏中使用人工智能工具进行作弊检测

Ruan Spijkerman, E. M. Ehlers
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引用次数: 2

摘要

在电子游戏中使用作弊软件来获得不公平的优势需要使用反作弊软件和诸如帐户禁令之类的威慑措施。然而,反作弊软件总是落后于对手一步,因此需要新的和创新的解决方案。本文将AI驱动工具视为一种方法,并比较了决策树、svm和Naïve贝叶斯分类器,试图对作弊和诚实玩家行为进行分类。研究结果强调了鼠标动态作为玩家行为衡量标准的潜力,以及决策树作为诚实玩家行为最准确的检测器的潜力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Cheat Detection in a Multiplayer First-Person Shooter Using Artificial Intelligence Tools
The use of cheating software in video games to gain an unfair advantage has required the use of anti-cheat software and deterrents such as account bans. Anti-cheat software is, however, always a step behind the opposition and as such new and innovative solutions are required. This paper considers AI driven tools as one such approach and compared decision trees, SVMs and Naïve Bayes classifiers in an attempt to classify cheating and honest player behaviour. The results of the research highlighted the potential for mouse dynamics as a measure of player behaviour, and decision trees as the most accurate detector of honest player behaviour.
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