{"title":"主讲人:让我们释放娱乐!通过娱乐设施“VR Zone”学习VR的可能性","authors":"Junichiro Koyama, Y. Tamiya","doi":"10.1109/vr.2019.8798301","DOIUrl":null,"url":null,"abstract":"We have developed and operated 23 different VR activities while developing/expanding our VR Entertainment Facility VR ZONE throughout the years in Odaiba (2016), Shinjuku (2017), and Osaka (2018). Leaning on these experiences, we will share some of our know-how regarding VR Entertainment�s qualities/development as well as future possibilities of VR Entertainment.","PeriodicalId":315935,"journal":{"name":"2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)","volume":"51 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-03-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Keynote Speaker: Let's Unleash Entertainment! VR Possibilities Learned through Entertainment Facility “VR Zone”\",\"authors\":\"Junichiro Koyama, Y. Tamiya\",\"doi\":\"10.1109/vr.2019.8798301\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We have developed and operated 23 different VR activities while developing/expanding our VR Entertainment Facility VR ZONE throughout the years in Odaiba (2016), Shinjuku (2017), and Osaka (2018). Leaning on these experiences, we will share some of our know-how regarding VR Entertainment�s qualities/development as well as future possibilities of VR Entertainment.\",\"PeriodicalId\":315935,\"journal\":{\"name\":\"2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)\",\"volume\":\"51 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-03-23\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/vr.2019.8798301\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/vr.2019.8798301","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Keynote Speaker: Let's Unleash Entertainment! VR Possibilities Learned through Entertainment Facility “VR Zone”
We have developed and operated 23 different VR activities while developing/expanding our VR Entertainment Facility VR ZONE throughout the years in Odaiba (2016), Shinjuku (2017), and Osaka (2018). Leaning on these experiences, we will share some of our know-how regarding VR Entertainment�s qualities/development as well as future possibilities of VR Entertainment.