使用弹性波的触觉显示

T. Nara, T. Maeda, Y. Yanagida, S. Tachi
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引用次数: 5

摘要

作为触觉显示的基础,了解触觉感觉的机制是很重要的,因此我们利用两层半无限弹性手指模型分析了触觉探索中手指内部的弹性波,并推导了物体形状与机械感受器位移的映射关系。结果表明,从手指表面位移到机械感受器位移的映射是一对一的映射。因此,在触觉虚拟现实(VR)中,有必要创造与实际探索中相同的手指表面位移。然而,由于皮肤的机械特性,从物体形状到手指表面位移的映射显示为多对一映射。因此,我们使用弹性板上调幅兰姆波的包络作为真实物体的替代形状,因为它的形状很容易控制。用声圈振动硅橡胶实验装置验证了该波的产生。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Tactile display using elastic waves
As a basis for a tactile display, it is important to understand the mechanism of tactile sensation, so we analyze the elastic waves inside a finger in tactile exploration with a two-layered, half-infinite elastic finger model, and derive a mapping from the shapes of objects to the displacements of the mechanoreceptors. It is shown that the mapping from displacements of the finger surface to displacements of the mechanoreceptors is a one-to-one mapping. Therefore, it is necessary to create the same displacements of the finger surface as in actual exploration for tactile virtual reality (VR). However, the mapping from shapes of objects to displacements of the finger surface is shown to be a many-to-one mapping because of the mechanical properties of skin. So, we use the envelope of the amplitude-modulated Lamb wave on an elastic plate as an alternative shape to the real object, because its shape can be easily controlled. The generation of the wave is confirmed with an experimental device of silicon rubber vibrated by voice coils.
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