{"title":"近距离和远距离手势跟踪的3D应用程序","authors":"Michiel Visser, K. Hopf","doi":"10.1109/3DTV.2011.5877223","DOIUrl":null,"url":null,"abstract":"Within the Helium3D project, a wide spectrum of gesture tracking aspects is investigated: Near-field (3D) versus Far-field (2D), proprietary sensors versus web-cams, discrete versus continuous gestures, and data modeling to cover all types of gestures and use cases. This paper gives an overview of those aspects. A common aspect of the described tracking technologies is that they don't rely on cues for which it is likely to encounter exceptions in the real-world, like skin-color filtering in image capturing. The event model generalizes trackers and applications, while at the same time offering a way of tracking persons while they move in or out of the scene.","PeriodicalId":158764,"journal":{"name":"2011 3DTV Conference: The True Vision - Capture, Transmission and Display of 3D Video (3DTV-CON)","volume":"2 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2011-05-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"9","resultStr":"{\"title\":\"Near and far distance gesture tracking for 3D applications\",\"authors\":\"Michiel Visser, K. Hopf\",\"doi\":\"10.1109/3DTV.2011.5877223\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Within the Helium3D project, a wide spectrum of gesture tracking aspects is investigated: Near-field (3D) versus Far-field (2D), proprietary sensors versus web-cams, discrete versus continuous gestures, and data modeling to cover all types of gestures and use cases. This paper gives an overview of those aspects. A common aspect of the described tracking technologies is that they don't rely on cues for which it is likely to encounter exceptions in the real-world, like skin-color filtering in image capturing. The event model generalizes trackers and applications, while at the same time offering a way of tracking persons while they move in or out of the scene.\",\"PeriodicalId\":158764,\"journal\":{\"name\":\"2011 3DTV Conference: The True Vision - Capture, Transmission and Display of 3D Video (3DTV-CON)\",\"volume\":\"2 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2011-05-16\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"9\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2011 3DTV Conference: The True Vision - Capture, Transmission and Display of 3D Video (3DTV-CON)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/3DTV.2011.5877223\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2011 3DTV Conference: The True Vision - Capture, Transmission and Display of 3D Video (3DTV-CON)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/3DTV.2011.5877223","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Near and far distance gesture tracking for 3D applications
Within the Helium3D project, a wide spectrum of gesture tracking aspects is investigated: Near-field (3D) versus Far-field (2D), proprietary sensors versus web-cams, discrete versus continuous gestures, and data modeling to cover all types of gestures and use cases. This paper gives an overview of those aspects. A common aspect of the described tracking technologies is that they don't rely on cues for which it is likely to encounter exceptions in the real-world, like skin-color filtering in image capturing. The event model generalizes trackers and applications, while at the same time offering a way of tracking persons while they move in or out of the scene.