V. Zordan, John C. Welter, Saurabh Hindlekar, J. E. Smith, W. Mckay, Kunta Lowe, Carlos Marti, R. A. Taylor
{"title":"MechVR:虚拟环境中基于物理的运动和交互代理","authors":"V. Zordan, John C. Welter, Saurabh Hindlekar, J. E. Smith, W. Mckay, Kunta Lowe, Carlos Marti, R. A. Taylor","doi":"10.1145/3136457.3136468","DOIUrl":null,"url":null,"abstract":"We present an immersive Virtural Reality (VR) experience developed through a unique combination of technologies including an actuated hardware rig; a physics model with a responsive control routine; and an interactive 3D gamelike experience. Specifically, this paper introduces a physics-based communication framework that allows force-driven interaction to be conveyed to a user through a physics-based proxy. Because the framework is generic and extendable, the application supports a variety of interaction modes, constrained by the limitations of the physical full-body haptic rig. To showcase the technology, we highlight the experience of riding locomoting robots and vehicles placed in an immersive VR setting.","PeriodicalId":159266,"journal":{"name":"Proceedings of the 10th International Conference on Motion in Games","volume":"51 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-11-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"MechVR: a physics-based proxy for locomotion and interaction in a virtual environment\",\"authors\":\"V. Zordan, John C. Welter, Saurabh Hindlekar, J. E. Smith, W. Mckay, Kunta Lowe, Carlos Marti, R. A. Taylor\",\"doi\":\"10.1145/3136457.3136468\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We present an immersive Virtural Reality (VR) experience developed through a unique combination of technologies including an actuated hardware rig; a physics model with a responsive control routine; and an interactive 3D gamelike experience. Specifically, this paper introduces a physics-based communication framework that allows force-driven interaction to be conveyed to a user through a physics-based proxy. Because the framework is generic and extendable, the application supports a variety of interaction modes, constrained by the limitations of the physical full-body haptic rig. To showcase the technology, we highlight the experience of riding locomoting robots and vehicles placed in an immersive VR setting.\",\"PeriodicalId\":159266,\"journal\":{\"name\":\"Proceedings of the 10th International Conference on Motion in Games\",\"volume\":\"51 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-11-08\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 10th International Conference on Motion in Games\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3136457.3136468\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 10th International Conference on Motion in Games","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3136457.3136468","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
MechVR: a physics-based proxy for locomotion and interaction in a virtual environment
We present an immersive Virtural Reality (VR) experience developed through a unique combination of technologies including an actuated hardware rig; a physics model with a responsive control routine; and an interactive 3D gamelike experience. Specifically, this paper introduces a physics-based communication framework that allows force-driven interaction to be conveyed to a user through a physics-based proxy. Because the framework is generic and extendable, the application supports a variety of interaction modes, constrained by the limitations of the physical full-body haptic rig. To showcase the technology, we highlight the experience of riding locomoting robots and vehicles placed in an immersive VR setting.