通过提供短暂的视触觉刺激来诱导VR中的身体转移幻觉

Oscar Ariza, J. Freiwald, Nadine Laage, M. Feist, Mariam Salloum, G. Bruder, Frank Steinicke
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引用次数: 8

摘要

当前虚拟现实(VR)领域的发展使众多用户能够在广泛的应用领域中体验沉浸式虚拟环境(ve)。同样,一些研究表明,可穿戴设备在提供振动触觉反馈方面取得了新的进展,这种反馈可以与低成本的手部跟踪和手势识别技术相结合。这些技术的结合可以用来研究有趣的心理错觉。例如,身体转移错觉,如橡胶手错觉或长臂错觉,已经表明,仅仅在短暂的同步视觉-触觉刺激阶段之后,就有可能给人持续的身体转移错觉。本文的动机是通过结合VR、振动触觉和跟踪技术来诱导这种感知错觉,为创造以视觉和触觉为中心的新的空间交互体验提供一种有趣的方式。我们提出了一种技术框架,其中包括一对自制的具有振动触觉反馈的手套,该手套可以与视听刺激同步,以便在VR中再现身体转移幻觉。我们详细介绍了该框架的实现,并表明所提出的技术设置能够通过提供自动触觉刺激来诱导长臂错觉,而不是基于手动同步刺激的传统方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Inducing Body-Transfer Illusions in VR by Providing Brief Phases of Visual-Tactile Stimulation
Current developments in the area of virtual reality (VR) allow numerous users to experience immersive virtual environments (VEs) in a broad range of application fields. In the same way, some research has shown novel advances in wearable devices to provide vibrotactile feedback which can be combined with low-cost technology for hand tracking and gestures recognition. The combination of these technologies can be used to investigate interesting psychological illusions. For instance, body-transfer illusions, such as the rubber-hand illusion or elongated-arm illusion, have shown that it is possible to give a person the persistent illusion of body transfer after only brief phases of synchronized visual-haptic stimulation. The motivation of this paper is to induce such perceptual illusions by combining VR, vibrotactile and tracking technologies, offering an interesting way to create new spatial interaction experiences centered on the senses of sight and touch. We present a technology framework that includes a pair of self-made gloves featuring vibrotactile feedback that can be synchronized with audio-visual stimulation in order to reproduce body-transfer illusions in VR. We present in detail the implementation of the framework and show that the proposed technology setup is able to induce the elongated-arm illusion providing automatic tactile stimuli, instead of the traditional approach based on manually synchronized stimulation.
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