在焦点+上下文类型的2D空间中使用立方体进行双手指向

G. Rivière, Laurence Nigay
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引用次数: 0

摘要

CubTile是一个立方体形状的设备,有5个触觉多点触控面。它最初是为3D交互设计的。在本文中,我们将探讨它在2D空间中的导航和指向功能。通过这种方式,我们提出了一种双手交互技术,基于对立方体的两个面的操作,在一个焦点+上下文界面中:非惯用手用立方体的一个面平移焦点,而惯用手用立方体的另一个面指向焦点区域。第一个用户实验的结果表明,非对称调谐,对非优势手势的低放大和对优势手势的高放大,在指向任务中提供了更好的性能。这些结果是对不对称双手交互的触觉面进行优化调整的第一步。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Pointage bi-manuel avec le CubTile dans un espace 2D de type focus+contexte
The CubTile is a cubic-shaped device with 5 tactile multi-touch faces. It was initially designed for 3D interaction. In this article we explore its use for navigation and pointing in a 2D space. In this way, we propose a bi-manual interaction technique, based on the manipulation of two faces of the CubTile, in a focus+context interface: The non-dominant hand pans the focus with one face of the CubTile while the dominant hand points in the focus area using another face of the CubTile. The results of a first user experiment indicate that an asymmetric tuning, with a low amplification for the non-dominant hand gestures and a high amplification for the dominant hand gestures, provides better performance in a pointing task. These results are a first step towards optimal tuning of the tactile faces for asymmetric bimanual interaction.
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