拼图(海报环节):一种基于知识系统的教学工具

Kevin J. Austin
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引用次数: 0

摘要

学生们表示,传统的教学方法是无效的,因为他们失去了兴趣,难以集中注意力,出勤率下降。传统的教学方法假定学生对学习过程没有什么贡献。随着事实和数据的不断传递,指令变成了指令;交流是中等受欢迎的,互动学习有限。这张海报是一份关于谜题(解决问题和横向思考问题)如何被用作需要解决问题的科目的交互式学习代理的prel/m/nary研究报告。谜题被视为基于知识的系统的自然延伸,并被引入到讲座形式中。这些谜题最初被认为有两个好处。第一个好处是增加了学生的参与度和互动性。在整个讲座中,在不同的时间间隔使用三到四个谜题。1 ~ 5分钟的时间为3 ~ 5分钟。根据Bligh[1]的说法,在讲课期间引入一段变化时间(在这段时间里,要么短暂休息,要么改变教学方法),可以对学生的表现水平产生积极影响。第二个好处是作为一种工具,可以创造一个问题意识的环境。所使用的谜题是基于知识的系统中学习过程的自然延伸,而不是入侵。这些课程要求对学生的问题解决能力、横向学习能力和学习能力进行一定程度的评估,因为课程的复杂性与课程的目的和目标是一致的。这张海报展示回顾了初步调查,以及cm ~t的发现,以及一系列讲座中使用的一些谜题、com~e材料。关键词:互动学习;谜题,学习,基于知识的系统。[1]参考文献:bfight, D A(2000)讲座的作用是什么?乔西-巴斯出版社,旧金山,加州,美国
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Puzzles (poster session): a tool for teaching knowledge based systems
Students have indicated that the waditional method of lecturing was ineffectual, as they lost interest, slxuggled to pay attention and attendance rates declined. The traditional method of teaching makes a presumption that the student has little to contn'bute to the learning process. Instructions become directives as information is delivered in a continual stream of facts and figures; ¢ommaniccation is tmidh'ectionaJ with limited interactive learning. This poster presentation is a report of a prel/m/nary study on how puzzles (problem solving and lateral thinlcin~ problems) can be used as interactive learnin~ agents for subjects requiring problem solving. Puzzles were viewed as a natural extension of knowledge based systems and were inlroduced into the lecture format. The puzzles were seen as having two initial benefits. The first benefit is an increase in the participation and interaction of the students. Three to four puzzles are employed at various intervals throughout the lecture. The I ~ l e s are of three to five minmes in duration. According to Bligh [1] the imroduction of a period of change during the lecture (a period where either a short break or a change in the teaching method occurs) can have a positive affect on the level of performance of the students The second benefit is as a tool to create an environment of problem awareness. The puzzles used are a natural extension of the learning process in knowledge based systems rather than an intrusion into it. The p-~les require admini~Uation of a level of problem solving ability, lateral-th/nlcin~ ~'lcillg and ~ p ~ l e s complexity is consistent with the aimg and objectives of the subject. This poster presentation reviews the preliminary survey, and cm'r~t findings, together with a ~rr~le of puzzles, com~e material used during the lecture series. Keyworde : Interactive learning; puzzles, learning, knowledge based systems. Reference: [1] Bfigh, D A (2000) What's the use of Lectures? Jossey-Bass Publishers, San Fra~isco, CA, USA
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