一种高度平行光束寻址的真三维体积显示系统

Jianfang Xing, Huajun Gong, Li Li, Wenping Pan
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引用次数: 5

摘要

本文研究了一种真实深度的体积显示方法。它基于扫描体积技术,在由旋转屏幕扫描出的空间内生成体素数组。借助先进的数字光处理技术,将三维模型的二维切片图像以足够高的速度连续快速投射到旋转的螺旋屏幕上,由于视觉的持久性,观众的眼睛将其整合成三维空间图像。我们已经通过构建一个紧凑的模块化原型来证明我们系统的可行性,图像可以以20 Hz的刷新率由多达1亿体素组成,并且可以由任何数量的观众从几乎任何方向直接观看,就像真正的3d物体漂浮在那里一样。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Highly Parallel Beam-Addressed True Three-Dimensional Volumetric Display System
A volumetric display with true depth has been studied in this paper. It is based on a swept volume technique, generating an array of voxels within a space swept out by a rotating-screen. with the help of the advanced digital light processing technique, 2-D slice images of the 3-D model are projected in rapid succession onto a helical screen spinning at a sufficiently high speed, because of the persistence of vision, the viewers' eyes integrates them into a 3-D spatial image. We have demonstrated the feasibility of our system by building a compact and modular prototype, images can consist of up to 100 millions voxels at a refresh rate of 20 Hz, and it can be viewed directly by any number of viewers from almost any direction, just as if the real 3-D objects were floating there.
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