视觉编程与直接操作的范畴与完备性

Michael J. McGuffin, C. Fuhrman
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引用次数: 6

摘要

最近在可视化编程和使用直接操作编程方面的创新已经证明了前景,但也提出了这些方法可以推广到什么程度的问题。为了澄清这些问题,我们提出了可视化编程、实例编程和类似系统的系统分类。通过检查每个类别,我们阐明了在每个类别中扩展系统的优点、限制和方法。我们的工作使研究人员和设计人员更容易理解可视化编程语言(vpl)和类似系统如何相互关联,以及如何扩展它们。我们还指出了未来的研究方向。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Categories and Completeness of Visual Programming and Direct Manipulation
Recent innovations in visual programming and the use of direct manipulation for programming have demonstrated promise, but also raise questions about how far these approaches can be generalized. To clarify these issues, we present a categorization of systems for visual programming, programming-by-example, and similar systems. By examining each category, we elucidate the advantages, limitations, and ways to extend systems in each category. Our work makes it easier for researchers and designers to understand how visual programming languages (VPLs) and similar systems relate to each other, and how to extend them. We also indicate directions for future research.
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