大规模操作点播流与随机网络编码

Zimu Liu, Chuan Wu, Baochun Li, Shuqiao Zhao
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引用次数: 191

摘要

自信息论中网络编码出现以来,我们目睹了对其在通信和网络中的应用的研究兴趣急剧增加,重点是更实际的方面。然而,到目前为止,网络编码还没有在实际的商业系统中大规模地部署,也没有在生产环境中部署。在本文中,我们介绍了随机网络编码首次生产部署的目标、基本原理和设计,在过去的一年中,随机网络编码已被用作大规模生产点播流媒体系统的基石,该系统由UUSee公司运营,每月向数百万独立访问者提供数千个点播视频频道。为了彻底了解网络编码的性能,我们在2008年8月为期17天的夏季奥运会期间收集了200 gb的真实世界痕迹,并在深入的痕迹驱动分析后给出了我们的经验教训。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
UUSee: Large-Scale Operational On-Demand Streaming with Random Network Coding
Since the inception of network coding in information theory, we have witnessed a sharp increase of research interest in its applications in communications and networking, where the focus has been on more practical aspects. However, thus far, network coding has not been deployed in real-world commercial systems in operation at a large scale, and in a production setting. In this paper, we present the objectives, rationale, and design in the first production deployment of random network coding, where it has been used in the past year as the cornerstone of a large-scale production on-demand streaming system, operated by UUSee Inc., delivering thousands of on-demand video channels to millions of unique visitors each month. To achieve a thorough understanding of the performance of network coding, we have collected 200 Gigabytes worth of real-world traces throughout the 17-day Summer Olympic Games in August 2008, and present our lessons learned after an in-depth trace-driven analysis.
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